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IceMaterialSet.png
IceMaterialSet.png
Melted_Ice_01_Material.png
Melted_Ice_01_Material_1920_1080.png
Melted_Ice_02_Material.png
Melted_Ice_02_Material_1920_1080.png
Ice_02_Material.png
Ice_01_Material.png
Etched_Ice_Material.png
Etched_Ice_Material_1920_1080.png
Glacier_Ice_01_Material.png
Glacier_Ice_01_Material_1920_1080.png
Glacier_Ice_02_Material.png
Glacier_Ice_02_Material_1920_1080.png
IceShader.tif

This is a shader that I built in Unreal that uses masks that you build within Substance Designer to create various different icy and cold materials. Some of the features include being able to control color, the depth of the mask, option to add snow controlled via slope, local Triplanar, being able change sub-surface scattering by angle and depth.

IceMaterials_Graph.tif
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Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2014 by Allen Frechette.

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