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IceMaterials_Header.tif
Ice_02_Material.tif
IceMaterials_Graph.tif
Ice_01_Material.tif
Glacier_Ice_02_Material.tif
Glacier_Ice_02_Material_4K.tif
Glacier_Ice_01_Material.tif
Glacier_Ice_01_Material_4K.tif
Melted_Ice_01_Material.tif
Melted_Ice_01_Material_4K.tif
Melted_Ice_02_Material.tif
Melted_Ice_02_Material_4K.tif
Etched_Ice_Material.tif
Etched_Ice_Material_4K.tif
IceMaterials_Header.tif
IceShader.tif

This is a shader that I built in Unreal that uses masks that you build within Substance Designer to create various different icy and cold materials. Some of the features include being able to control color, the depth of the mask, option to add snow controlled via slope, local Triplanar, being able change sub-surface scattering by angle and depth.

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